Train2Game News Service THE GAMES INDUSTRY - CASUAL AND SERIOUS REASONS FOR CONTINUED GROWTH

Professor Carsten Maple and Mark HooperThe Games Industry: Casual and Serious Reasons for Continued GrowthComputer games have had continuing success due to their relationship with other cultural forms; traditional games, animated film and cinema have all paved the way for a whole swathe of genres to be recreated in this relatively new medium. However it is their interactivity and ability to immerse the player within the media which is the reason for their level of engagement and success.1 This success has seen phenomenal growth over the last decade with sales in software and peripherals reaching $22 billion in 2008 of which software totalled $11.7 billion. Considering that in 1997 the industry totalled $5.1 billion this growth sets a new record and is somewhat unprecedented with sales expected to reach $68.3 billion by 2012.2

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Train2Game and TIGA, Case Study

Dr Paul Sant and Mark Hooper

The Benefits of National Trade Association-accredited Courses: A Case Study of Train2Game and TIGA
Introduction
Most prospective students when making a decision on what course to take look at the level of credibility and standing presented by the trainer. This helps determine the level of quality they should expect. Printed and online materials are often the first point of contact and marks of quality are essential to engage prospective clients. Perhaps the most important of these measures of quality are trade endorsements –
Benefits of endorsed courses, to read the entire Case Study click here